Player class
- Inheritance
-
- Object
- PlayerController
- Player
Properties
- autoPlay ↔ bool
-
getter/setter pairinherited
- callback ↔ Null Function(PlayerEvent event)
-
getter/setter pairinherited
- created → bool
-
no setterinherited
- disposed → bool
-
no setterinherited
- duration → Duration
-
no setteroverride
- ended → bool
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- inited → bool
-
no setterinherited
- loading → bool
-
no setterinherited
- loop ↔ bool
-
getter/setter pairoverride
- media → PlayerMedia
-
finalinherited
- once ↔ bool
-
getter/setter pairinherited
-
others
→ List<
PlayerController> -
others is a list of other players
no setterinherited
- package → String
-
no setteroverride
- player → AudioPlayer
-
final
- playing → bool
-
no setteroverride
- position ↔ Duration
-
getter/setter pairoverride
-
positionStream
→ Stream<
Duration> -
no setterinherited
- ready → bool
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed ↔ double
-
getter/setter pairoverride
- status ↔ PlayerStatus
-
getter/setter pairoverride
- streams → PlayerStreams
-
no setterinherited
-
subscriptions
↔ List<
StreamSubscription> -
getter/setter pairinherited
- volume ↔ double
-
getter/setter pairoverride
Methods
-
dispose(
) → Future< void> -
override
-
init(
) → Future< void> -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notify(
PlayerEvent event) → Future< void> -
inherited
-
pause(
) → Future< void> -
override
-
play(
) → Future< void> -
override
-
replay(
) → Future< void> -
override
-
seek(
Duration position) → Future< void> -
override
-
setAutoPlay(
bool autoPlay) → Future< void> -
inherited
-
setLoop(
bool loop) → Future< void> -
override
-
setMedia(
PlayerMedia media) → Future< void> -
override
-
setOnce(
bool once) → Future< void> -
inherited
-
setPosition(
Duration position) → Future< void> -
override
-
setSpeed(
double speed) → Future< void> -
override
-
setStatus(
PlayerStatus status) → Future< void> -
override
-
setVolume(
double volume) → Future< void> -
override
-
stop(
) → Future< void> -
override
-
toggle(
) → Future< void> -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
players
→ List<
PlayerController> -
no setter