PlayerStateMixin<T extends StatefulWidget> mixin

Mixin handel Player (init,dispose)

Superclass Constraints

Properties

event PlayerEvent
getter/setter pair
widget → T
The current configuration.
no setterinherited
context BuildContext
The location in the tree where this widget builds.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDurationChanged(Duration duration) → void
onEvent(PlayerEvent event) → void
onLoopChanged(bool loop) → void
onPlayingChanged(bool playing) → void
onPositionChanged(Duration position) → void
onSpeedChanged(double speed) → void
onStatusChanged(PlayerStatus status) → void
onVolumeChanged(double volume) → void
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
shouldRebuild(PlayerEvent event, PlayerEvent oldEvent) bool
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
usePlayer(PlayerController? controller) → dynamic

Operators

operator ==(Object other) bool
The equality operator.
inherited