update method
Implementation
@override
void update() {
x += speed * cos(angle);
y += speed * sin(angle);
speed *= 0.95; // Slow down gradually
radius *= 0.98; // Shrink over time
}
@override
void update() {
x += speed * cos(angle);
y += speed * sin(angle);
speed *= 0.95; // Slow down gradually
radius *= 0.98; // Shrink over time
}