vertexAttrib4f method

void vertexAttrib4f(
  1. GLuint index,
  2. GLfloat x,
  3. GLfloat y,
  4. GLfloat z,
  5. GLfloat w,
)

Implementation

external void vertexAttrib4f(
  GLuint index,
  GLfloat x,
  GLfloat y,
  GLfloat z,
  GLfloat w,
);