texSubImage2D method

void texSubImage2D(
  1. GLenum target,
  2. GLint level,
  3. GLint xoffset,
  4. GLint yoffset,
  5. JSAny formatOrWidth,
  6. JSAny heightOrType,
  7. JSAny formatOrSource, [
  8. GLenum type,
  9. ArrayBufferView? pixels,
])

The WebGLRenderingContext.texSubImage2D() method of the WebGL API specifies a sub-rectangle of the current texture.

Implementation

external void texSubImage2D(
  GLenum target,
  GLint level,
  GLint xoffset,
  GLint yoffset,
  JSAny formatOrWidth,
  JSAny heightOrType,
  JSAny formatOrSource, [
  GLenum type,
  ArrayBufferView? pixels,
]);