generateMipmap method
The WebGLRenderingContext.generateMipmap()
method of the
WebGL API
generates a set of mipmaps for a
WebGLTexture object.
Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.
Implementation
external void generateMipmap(GLenum target);