blendFuncSeparate method

void blendFuncSeparate(
  1. GLenum srcRGB,
  2. GLenum dstRGB,
  3. GLenum srcAlpha,
  4. GLenum dstAlpha,
)

The WebGLRenderingContext.blendFuncSeparate() method of the WebGL API defines which function is used for blending pixel arithmetic for RGB and alpha components separately.

Implementation

external void blendFuncSeparate(
  GLenum srcRGB,
  GLenum dstRGB,
  GLenum srcAlpha,
  GLenum dstAlpha,
);