blendEquation method

void blendEquation(
  1. GLenum mode
)

The WebGLRenderingContext.blendEquation() method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.

The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.

Implementation

external void blendEquation(GLenum mode);