vertexAttribI4ui method

void vertexAttribI4ui(
  1. GLuint index,
  2. GLuint x,
  3. GLuint y,
  4. GLuint z,
  5. GLuint w,
)

Implementation

external void vertexAttribI4ui(
  GLuint index,
  GLuint x,
  GLuint y,
  GLuint z,
  GLuint w,
);