vertexAttribI4i method

void vertexAttribI4i(
  1. GLuint index,
  2. GLint x,
  3. GLint y,
  4. GLint z,
  5. GLint w,
)

Implementation

external void vertexAttribI4i(
  GLuint index,
  GLint x,
  GLint y,
  GLint z,
  GLint w,
);