uniformMatrix4x3fv method

void uniformMatrix4x3fv(
  1. WebGLUniformLocation? location,
  2. GLboolean transpose,
  3. Float32List data, [
  4. int srcOffset,
  5. GLuint srcLength,
])

Implementation

external void uniformMatrix4x3fv(
  WebGLUniformLocation? location,
  GLboolean transpose,
  Float32List data, [
  int srcOffset,
  GLuint srcLength,
]);