uniformMatrix3x4fv method
void
uniformMatrix3x4fv(
- WebGLUniformLocation? location,
- GLboolean transpose,
- Float32List data, [
- int srcOffset,
- GLuint srcLength,
Implementation
external void uniformMatrix3x4fv(
WebGLUniformLocation? location,
GLboolean transpose,
Float32List data, [
int srcOffset,
GLuint srcLength,
]);