uniformMatrix3fv method
      
void
uniformMatrix3fv(
    
    
- WebGLUniformLocation? location,
 - GLboolean transpose,
 - Float32List data, [
 - int srcOffset,
 - GLuint srcLength,
 
Implementation
external void uniformMatrix3fv(
  WebGLUniformLocation? location,
  GLboolean transpose,
  Float32List data, [
  int srcOffset,
  GLuint srcLength,
]);