uniform4i method

void uniform4i(
  1. WebGLUniformLocation? location,
  2. GLint x,
  3. GLint y,
  4. GLint z,
  5. GLint w,
)

Implementation

external void uniform4i(
  WebGLUniformLocation? location,
  GLint x,
  GLint y,
  GLint z,
  GLint w,
);