texSubImage3D method
void
texSubImage3D(])
The WebGL2RenderingContext.texSubImage3D()
method of the
WebGL API
specifies a sub-rectangle of the
current texture.
Implementation
external void texSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
JSAny? pboOffsetOrSourceOrSrcData, [
int srcOffset,
]);