texStorage3D method

void texStorage3D(
  1. GLenum target,
  2. GLsizei levels,
  3. GLenum internalformat,
  4. GLsizei width,
  5. GLsizei height,
  6. GLsizei depth,
)

The WebGL2RenderingContext.texStorage3D() method of the WebGL API specifies all levels of a three-dimensional texture or two-dimensional array texture.

Implementation

external void texStorage3D(
  GLenum target,
  GLsizei levels,
  GLenum internalformat,
  GLsizei width,
  GLsizei height,
  GLsizei depth,
);