texImage3D method
void
texImage3D(])
The WebGLRenderingContext.texImage3D()
method of the
WebGL API
specifies a three-dimensional
texture image.
Implementation
external void texImage3D(
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
JSAny? pboOffsetOrSourceOrSrcData, [
int srcOffset,
]);