renderbufferStorageMultisample method
void
renderbufferStorageMultisample()
The
WebGL2RenderingContext.renderbufferStorageMultisample()
method of the
WebGL 2 API
returns creates
and initializes a renderbuffer object's data store and allows specifying a
number of
samples to be used.
Implementation
external void renderbufferStorageMultisample(
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
);