renderbufferStorageMultisample method

void renderbufferStorageMultisample(
  1. GLenum target,
  2. GLsizei samples,
  3. GLenum internalformat,
  4. GLsizei width,
  5. GLsizei height,
)

The WebGL2RenderingContext.renderbufferStorageMultisample() method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.

Implementation

external void renderbufferStorageMultisample(
  GLenum target,
  GLsizei samples,
  GLenum internalformat,
  GLsizei width,
  GLsizei height,
);