framebufferTexture2D method

void framebufferTexture2D(
  1. GLenum target,
  2. GLenum attachment,
  3. GLenum textarget,
  4. WebGLTexture? texture,
  5. GLint level,
)

Implementation

external void framebufferTexture2D(
  GLenum target,
  GLenum attachment,
  GLenum textarget,
  WebGLTexture? texture,
  GLint level,
);