drawRangeElements method

void drawRangeElements(
  1. GLenum mode,
  2. GLuint start,
  3. GLuint end,
  4. GLsizei count,
  5. GLenum type,
  6. GLintptr offset,
)

The WebGL2RenderingContext.drawRangeElements() method of the WebGL API renders primitives from array data in a given range.

Implementation

external void drawRangeElements(
  GLenum mode,
  GLuint start,
  GLuint end,
  GLsizei count,
  GLenum type,
  GLintptr offset,
);