copyTexSubImage3D method

void copyTexSubImage3D(
  1. GLenum target,
  2. GLint level,
  3. GLint xoffset,
  4. GLint yoffset,
  5. GLint zoffset,
  6. GLint x,
  7. GLint y,
  8. GLsizei width,
  9. GLsizei height,
)

The WebGL2RenderingContext.copyTexSubImage3D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.

Implementation

external void copyTexSubImage3D(
  GLenum target,
  GLint level,
  GLint xoffset,
  GLint yoffset,
  GLint zoffset,
  GLint x,
  GLint y,
  GLsizei width,
  GLsizei height,
);