compressedTexSubImage3D method
void
compressedTexSubImage3D(])
The WebGL2RenderingContext.compressedTexSubImage3D()
method of the
WebGL API
specifies a
three-dimensional sub-rectangle for a texture image in a compressed
format.
Implementation
external void compressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
JSAny imageSizeOrSrcData, [
JSAny offsetOrSrcOffset,
GLuint srcLengthOverride,
]);