bufferedAmount property
The read-only RTCDataChannel
property
bufferedAmount
returns the number of bytes of data
currently queued to be sent over the data channel. The queue may build up
as a
result of calls to the RTCDataChannel.send method. This only
includes data buffered by the user agent itself; it doesn't include any
framing overhead
or buffering done by the operating system or network hardware.
The user agent may implement the process of actually sending data in any way it chooses; this may be done periodically during the event loop or truly asynchronously. As messages are actually sent, this value is reduced accordingly.
Note: Closing the data channel doesn't reset this count, even though the user agent purges the queued messages. However, even after closing the channel, attempts to send messages continue to add to the
bufferedAmount
value, even though the messages are neither sent nor buffered.
Whenever this value decreases to fall to or below the value specified in
the
RTCDataChannel.bufferedAmountLowThreshold
property, the user agent fires the
RTCDataChannel.bufferedamountlow_event
event. This event may
be used, for example, to implement code which queues more messages to be
sent whenever
there's room to buffer them.
Implementation
external int get bufferedAmount;