framebufferTextureMultiviewOVR method

void framebufferTextureMultiviewOVR(
  1. GLenum target,
  2. GLenum attachment,
  3. WebGLTexture? texture,
  4. GLint level,
  5. GLint baseViewIndex,
  6. GLsizei numViews,
)

Implementation

external void framebufferTextureMultiviewOVR(
  GLenum target,
  GLenum attachment,
  WebGLTexture? texture,
  GLint level,
  GLint baseViewIndex,
  GLsizei numViews,
);