drawArraysInstancedANGLE method
The ANGLE_instanced_arrays.drawArraysInstancedANGLE()
method of the
WebGL API
renders primitives from array data like the
WebGLRenderingContext.drawArrays method. In addition, it can execute
multiple instances of the range of elements.
Note: When using WebGL2RenderingContext, this method is available as WebGL2RenderingContext.drawArraysInstanced by default.
Implementation
external void drawArraysInstancedANGLE(
GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount,
);