Command<State, System> class abstract

A operation that can be performed on a state and system.

Implementers

Constructors

Command(String description)
Creates a new command.

Properties

description String
A description of the command.
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

nextState(CommandContext<State, System> context, State state) → void
Updates the state to the next state.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
postcondition(CommandContext<State, System> context, State state, dynamic result) bool
Returns true if postcondition of the command is satisfied.
precondition(CommandContext<State, System> context, State state) bool
Returns true if the command can be run on the given state.
run(CommandContext<State, System> context, System system) → dynamic
Performs the command on the given system.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited