isConnected method

  1. @override
Future<bool> isConnected()
override

Check if driver is connected/ready

Implementation

@override
Future<bool> isConnected() async {
  if (!_isConnected) {
    return false;
  }

  try {
    await _command.send_object(['PING']);
    return true;
  } catch (e) {
    _isConnected = false;
    return false;
  }
}