operator * method

RectRange<num>? operator *(
  1. num? value
)

Multiply by value.

valueを乗算します。

Implementation

RectRange? operator *(num? value) {
  if (value == null) {
    return this;
  }
  return RectRange(
    minX: minX * value,
    maxX: maxX * value,
    minY: minY * value,
    maxY: maxY * value,
  );
}