drawText method
Implementation
@override
void drawText(Canvas canvas, CandleEntity data, double x) {
if (isLine) return;
TextSpan? span;
if (state == MainState.MA) {
span = TextSpan(children: _createMATextSpan(data));
} else if (state == MainState.BOLL) {
span = TextSpan(
children: [
if (data.up != 0) TextSpan(text: 'BOLL:${format(data.mb)} ', style: getTextStyle(style.colors.ma5)),
if (data.mb != 0) TextSpan(text: 'UB:${format(data.up)} ', style: getTextStyle(style.colors.ma10)),
if (data.dn != 0)TextSpan(text: 'LB:${format(data.dn)} ', style: getTextStyle(style.colors.ma30)),
]
);
}
if (span == null) return;
TextPainter tp = TextPainter(text: span, textDirection: TextDirection.ltr);
tp.layout();
tp.paint(canvas, Offset(x, chartRect.top - style.padding.top + style.fontSize / 2));
}