FakePhysicsWorld3D constructor
FakePhysicsWorld3D(
- PhysicsWorldSettings3D settings, {
- bool collisions = true,
- FakePhysicsEngine3D? owner,
A world made as settings says.
Implementation
FakePhysicsWorld3D(
this.settings, {
this.collisions = true,
FakePhysicsEngine3D? owner,
}) : _owner = owner,
_gravity = Vector3.copy(settings.gravity);