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just_physics_engine package
documentation
testing.dart
FakeCharacter3D
groundState property
groundState property
dark_mode
light_mode
groundState
property
GroundState3D
groundState
getter/setter pair
What it stood on after the last move.
Implementation
GroundState3D groundState = GroundState3D.inAir;
just_physics_engine package
documentation
testing
FakeCharacter3D
groundState property
FakeCharacter3D class