readMovedBodies method
The bodies that moved in the last step — awake bodies, and those that
fell asleep since the last read — into out. Static bodies and
characters' bodies are left out.
Implementation
@override
void readMovedBodies(BodyPoses3D out) {
if (_gone) {
out.set(0, const [], Float32List(0));
return;
}
if (_poseCapacity == 0) _growPoses(256);
var n = jj_get_active_transforms(handle, _poseIds, _poses, _poseCapacity);
if (n < 0) {
_growPoses(-n * 2);
n = jj_get_active_transforms(handle, _poseIds, _poses, _poseCapacity);
}
out.set(
n,
Int64List.sublistView(_poseIdView, 0, n),
Float32List.sublistView(_poseView, 0, n * BodyPoses3D.stride),
);
}