moveKinematic method
Moves a kinematic body so it arrives at position and rotation
after dt seconds, giving it the velocity that takes.
Implementation
@override
void moveKinematic(
int body,
Vector3 position,
Quaternion rotation,
double dt,
) {
if (!_moving(body) || dt <= 0) return;
JPH_BodyInterface_MoveKinematic(
_bodyInterface,
_id(body),
_vec(_v1, position),
_quat(rotation),
dt,
);
}