FakePhysicsWorld3D constructor

FakePhysicsWorld3D(
  1. PhysicsWorldSettings3D settings, {
  2. bool collisions = true,
  3. FakePhysicsEngine3D? owner,
})

A world made as settings says.

Implementation

FakePhysicsWorld3D(
  this.settings, {
  this.collisions = true,
  FakePhysicsEngine3D? owner,
}) : _owner = owner,
     _gravity = Vector3.copy(settings.gravity);