FakeBody3D class final

A body in a FakePhysicsWorld3D, open for tests to look at.

Properties

allowSleeping → bool
Whether it may sleep.
final
angularVelocity → Vector3
Its spin (never changed by the simulation).
final
awake ↔ bool
Whether it is awake.
getter/setter pair
character ↔ int
The character it stands in for, or 0.
getter/setter pair
force → Vector3
Force waiting for the next step.
final
friction ↔ double
Its friction, bounciness and gravity factor.
getter/setter pair
gravityFactor ↔ double
Its friction, bounciness and gravity factor.
getter/setter pair
handle → int
Its handle.
final
hashCode → int
The hash code for this object.
no setterinherited
isSensor → bool
Whether it is a sensor.
final
layer ↔ int
Its layer.
getter/setter pair
linearDamping → double
Its linear damping.
final
linearVelocity → Vector3
Its velocity.
final
localMax → Vector3
Its shape's bounds, turned as it is, about its position.
final
localMin → Vector3
Its shape's bounds, turned as it is, about its position.
final
mass → double
Its mass (1 when the settings left it to the shape).
final
maxX → double
no setter
maxY → double
no setter
maxZ → double
no setter
minX → double
no setter
minY → double
no setter
minZ → double
no setter
motionQuality ↔ MotionQuality3D
Its motion quality.
getter/setter pair
position → Vector3
Where it is.
final
restitution ↔ double
Its friction, bounciness and gravity factor.
getter/setter pair
rotation → Quaternion
How it is turned (never changed by the simulation).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shape → Shape3D
Its shape.
final
torque → Vector3
Torque waiting for the next step (recorded only).
final
type ↔ BodyType3D
How it moves.
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited