gravity property

  1. @override
Vector3 get gravity
override

Gravity, m/s². Setting it wakes nothing; bodies at rest stay asleep.

Implementation

@override
Vector3 get gravity => Vector3.copy(_gravity);
  1. @override
set gravity (Vector3 value)
override

Implementation

@override
set gravity(Vector3 value) {
  if (_gone) return;
  _gravity.setFrom(value);
  _f
    ..[0] = value.x
    ..[1] = value.y
    ..[2] = value.z;
  jj_world_set_gravity(handle, _f);
}