characterBody method
The body that stands in for character (see
CharacterSettings3D.innerBody), or 0.
Implementation
@override
int characterBody(int character) =>
_myCharacter(character) ? jj_character_inner_body(character) : 0;
The body that stands in for character (see
CharacterSettings3D.innerBody), or 0.
@override
int characterBody(int character) =>
_myCharacter(character) ? jj_character_inner_body(character) : 0;