addTorque method
Turns body for the next step (N·m).
Implementation
@override
void addTorque(int body, Vector3 torque) {
if (!_dynamic(body)) return;
JPH_BodyInterface_AddTorque(_bodyInterface, _id(body), _vec(_v1, torque));
JPH_BodyInterface_ActivateBody(_bodyInterface, _id(body));
}