addForce method

  1. @override
void addForce(
  1. int body,
  2. Vector3 force
)
override

Pushes body for the next step (N).

Implementation

@override
void addForce(int body, Vector3 force) {
  if (!_dynamic(body)) return;
  JPH_BodyInterface_AddForce(_bodyInterface, _id(body), _vec(_v1, force));
  JPH_BodyInterface_ActivateBody(_bodyInterface, _id(body));
}