addTorque method

  1. @override
void addTorque(
  1. int body,
  2. Vector3 torque
)
override

Turns body for the next step (N·m).

Implementation

@override
void addTorque(int body, Vector3 torque) {
  final b = bodies[body];
  if (b == null || b.type != BodyType3D.dynamic) return;
  b.torque.add(torque);
  _wake(b);
}