FakeCharacter3D class final

A character in a FakePhysicsWorld3D.

Properties

groundBody ↔ int
The body it stood on, or 0.
getter/setter pair
groundState ↔ GroundState3D
What it stood on after the last move.
getter/setter pair
handle → int
Its handle.
final
hashCode → int
The hash code for this object.
no setterinherited
innerBody ↔ int
Its stand-in body, or 0.
getter/setter pair
moves ↔ int
How often it was moved.
getter/setter pair
position → Vector3
Where its feet are.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
settings → CharacterSettings3D
What it was made with.
final
velocity → Vector3
Its velocity after the last move.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited