step method

  1. @override
void step(
  1. double dt, {
  2. int collisionSteps = 1,
})
override

Advances the simulation by dt seconds, in collisionSteps passes (one per 1/60 s is plenty). Characters move in moveCharacter, before it.

Implementation

@override
void step(double dt, {int collisionSteps = 1}) {
  if (_gone || dt <= 0) return;
  jj_world_step(handle, dt, collisionSteps);
}