raycast method
List<QueryHit3D>
raycast(
- Vector3 origin,
- Vector3 direction, {
- QueryFilter3D filter = QueryFilter3D.all,
- bool allHits = false,
override
Casts a ray from origin along direction, whose length is the
ray's. The closest hit, or every hit nearest first when allHits.
Implementation
@override
List<QueryHit3D> raycast(
Vector3 origin,
Vector3 direction, {
QueryFilter3D filter = QueryFilter3D.all,
bool allHits = false,
}) {
if (_gone) return const [];
_f
..[0] = origin.x
..[1] = origin.y
..[2] = origin.z
..[3] = direction.x
..[4] = direction.y
..[5] = direction.z;
final flags = _flags(filter, allHits);
return _query(
(hits, capacity) => jj_raycast(
handle,
_f,
_f + 3,
filter.layerMask,
filter.ignoreBody,
flags,
hits,
allHits ? capacity : 1,
),
allHits,
);
}