characterState method

  1. @override
void characterState(
  1. int character,
  2. CharacterState3D out
)
override

Reads character's state into out without moving it; a dead character reads as zeros, in the air.

Implementation

@override
void characterState(int character, CharacterState3D out) {
  if (!_myCharacter(character)) {
    _clearState(out);
    return;
  }
  jj_character_state(character, _characterState);
  _readState(out);
}