jj_world_set_gravity function
void
jj_world_set_gravity()
Sets the world's gravity: three floats, m/s^2.
Implementation
@ffi.Native<ffi.Void Function(ffi.Int64, ffi.Pointer<ffi.Float>)>(isLeaf: true)
external void jj_world_set_gravity(int world, ffi.Pointer<ffi.Float> gravity);