jj_world_set_gravity function

  1. @Native<Void Function(Int64, Pointer<Float>)>(ffi.Int64, ffi.Pointer<ffi.Float>)>(isLeaf: true)
void jj_world_set_gravity(
  1. int world,
  2. Pointer<Float> gravity
)

Sets the world's gravity: three floats, m/s^2.

Implementation

@ffi.Native<ffi.Void Function(ffi.Int64, ffi.Pointer<ffi.Float>)>(isLeaf: true)
external void jj_world_set_gravity(int world, ffi.Pointer<ffi.Float> gravity);