jj_character_create function

  1. @Native<Int64 Function(Int64, Pointer<JJ_CharacterSettings>, Pointer<Float>)>(ffi.Int64, ffi.Pointer<JJ_CharacterSettings>, ffi.Pointer<ffi.Float>)>()
int jj_character_create(
  1. int world,
  2. Pointer<JJ_CharacterSettings> settings,
  3. Pointer<Float> position
)

Makes a character with its feet at position (three floats). Returns 0 for a dead world, a layer out of range, a radius that is not above 0, or a negative halfHeight.

Implementation

@ffi.Native<
  ffi.Int64 Function(
    ffi.Int64,
    ffi.Pointer<JJ_CharacterSettings>,
    ffi.Pointer<ffi.Float>,
  )
>()
external int jj_character_create(
  int world,
  ffi.Pointer<JJ_CharacterSettings> settings,
  ffi.Pointer<ffi.Float> position,
);