jj_world_create function

  1. @Native<Int64 Function(Pointer<JJ_WorldSettings>)>(ffi.Pointer<JJ_WorldSettings>)>()
int jj_world_create(
  1. Pointer<JJ_WorldSettings> settings
)

Makes a world and returns its handle; 0 when jj_init has not run, settings is null, or no more worlds fit.

Implementation

@ffi.Native<ffi.Int64 Function(ffi.Pointer<JJ_WorldSettings>)>()
external int jj_world_create(ffi.Pointer<JJ_WorldSettings> settings);