jj_joint_create function

  1. @Native<Int64 Function(Int64, Int64, Int64, Pointer<JJ_JointSettings>)>(ffi.Int64, ffi.Int64, ffi.Int64, ffi.Pointer<JJ_JointSettings>)>()
int jj_joint_create(
  1. int world,
  2. int bodyA,
  3. int bodyB,
  4. Pointer<JJ_JointSettings> settings,
)

Joins bodyA to bodyB, or to the world when bodyB is 0. Returns 0 when either body is dead or they are in different worlds.

Implementation

@ffi.Native<
  ffi.Int64 Function(
    ffi.Int64,
    ffi.Int64,
    ffi.Int64,
    ffi.Pointer<JJ_JointSettings>,
  )
>()
external int jj_joint_create(
  int world,
  int bodyA,
  int bodyB,
  ffi.Pointer<JJ_JointSettings> settings,
);