jj_get_transforms function
Writes JJ_TRANSFORM_FLOATS floats per body; dead handles write zeros. Returns count, or 0 for a dead world.
Implementation
@ffi.Native<
ffi.Int32 Function(
ffi.Int64,
ffi.Pointer<ffi.Int64>,
ffi.Int32,
ffi.Pointer<ffi.Float>,
)
>(isLeaf: true)
external int jj_get_transforms(
int world,
ffi.Pointer<ffi.Int64> bodies,
int count,
ffi.Pointer<ffi.Float> out,
);