JPH_BodyInterface_MoveKinematic function
- @Native<Void Function(Pointer<
JPH_BodyInterface> , JPH_BodyID, Pointer<JPH_Vec3> , Pointer<JPH_Quat> , Float)>(ffi.Pointer<JPH_BodyInterface>, JPH_BodyID, ffi.Pointer<JPH_RVec3>, ffi.Pointer<JPH_Quat>, ffi.Float)>(isLeaf: true)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<JPH_BodyInterface>,
JPH_BodyID,
ffi.Pointer<JPH_RVec3>,
ffi.Pointer<JPH_Quat>,
ffi.Float,
)
>(isLeaf: true)
external void JPH_BodyInterface_MoveKinematic(
ffi.Pointer<JPH_BodyInterface> bodyInterface,
int bodyId,
ffi.Pointer<JPH_RVec3> targetPosition,
ffi.Pointer<JPH_Quat> targetRotation,
double deltaTime,
);